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Betting terms explained: what every tip means

What betting codes like 1X, H1, GG, over 2.5 or Asian handicap −1.5 mean, explained in plain words with example scores. Pick a final score to see which bets would win.

Final score

Home 2
Away 1

Match result (1X2)

Winning tips in this section: 1 of 5

Who wins after 90 minutes, stoppage time included. Extra time and penalties do not count.

1X2

At 2–1 the result is 1.

The home team finishes the match with more goals than the away team.

The 1X2 market is also called the match result, the full-time result or the three-way market.

Examples 2–1: Wins 1–0: Wins 1–1: Loses 0–2: Loses

The match ends level, whatever the score.

Examples 0–0: Wins 1–1: Wins 2–2: Wins 2–1: Loses

The away team finishes the match with more goals.

Examples 0–1: Wins 1–3: Wins 1–1: Loses 2–0: Loses

The home team wins by at least two goals. A one-goal win is not enough.

Also called handicap 1 (0:1), a European handicap. It settles like AH1 −1.5.

Examples 2–0: Wins 3–1: Wins 2–1: Loses 1–1: Loses

The away team wins by at least two goals.

Also called handicap 2 (1:0), a European handicap. It settles like AH2 −1.5.

Examples 0–2: Wins 1–3: Wins 1–2: Loses 0–0: Loses

Double chance (1X, X2, 12)

Winning tips in this section: 2 of 3

You back two of the three results. It wins more often, so the odds are lower.

1X2
1X
X2

1X covers a home win or a draw, X2 a draw or an away win.

You lose only if the away team wins.

Examples 1–0: Wins 1–1: Wins 0–1: Loses

You lose only if the home team wins.

Examples 0–1: Wins 2–2: Wins 1–0: Loses

You win if either team wins and lose only on a draw. It is the third double chance, next to 1X and X2.

Examples 2–1: Wins 0–1: Wins 1–1: Loses

Handicap and draw no bet

Winning tips in this section: 8 of 18

One team starts with a goal advantage (+) or deficit (−) that is added to its goal difference. AH1 is the home team, AH2 the away team. Lines ending in .5 always win or lose; on whole-number lines a result that lands exactly on the line refunds the stake. Quarter lines such as −0.25 split the stake across the two nearest lines.

Home goal difference: +1. A one-goal home win refunds AH1 −1 and AH2 +1.

You win if the home team wins, get your stake back on a draw and lose if the away team wins.

Written DNB. It is the same bet as Asian handicap 0.

Examples 1–0: Wins 1–1: Refunded 0–1: Loses

You win if the away team wins, get your stake back on a draw and lose if the home team wins.

Examples 0–1: Wins 1–1: Refunded 1–0: Loses

The home team starts half a goal behind, so it simply has to win. A draw loses, and a .5 line never refunds the stake.

Examples 1–0: Wins 1–1: Loses 0–1: Loses

The home team starts half a goal ahead, so a home win or a draw wins the bet. Only an away win loses. It settles like 1X.

Examples 1–1: Wins 0–0: Wins 0–1: Loses

The home team starts a goal behind. A win by two or more wins the bet, a win by exactly one refunds the stake, anything else loses.

Examples 2–0: Wins 2–1: Refunded 1–1: Loses

The home team starts a goal ahead. A home win or a draw wins the bet, a one-goal away win refunds the stake, a bigger away win loses.

Examples 1–1: Wins 0–1: Refunded 0–2: Loses

The home team starts one and a half goals behind, so it has to win by two goals or more. It settles like H1.

Examples 2–0: Wins 3–1: Wins 2–1: Loses

The home team starts one and a half goals ahead. The bet wins unless the away team wins by two goals or more.

Examples 0–1: Wins 1–1: Wins 0–2: Loses

The home team starts two and a half goals behind, so it has to win by three goals or more.

Examples 3–0: Wins 4–1: Wins 2–0: Loses

The home team starts two and a half goals ahead. The bet wins unless the away team wins by three goals or more.

Examples 0–2: Wins 1–3: Wins 0–3: Loses

The away team starts half a goal behind, so it simply has to win. A draw loses, and a .5 line never refunds the stake.

Examples 0–1: Wins 1–1: Loses 1–0: Loses

The away team starts half a goal ahead, so an away win or a draw wins the bet. Only a home win loses. It settles like X2.

Examples 1–1: Wins 0–0: Wins 1–0: Loses

The away team starts a goal behind. A win by two or more wins the bet, a win by exactly one refunds the stake, anything else loses.

Examples 0–2: Wins 1–2: Refunded 1–1: Loses

The away team starts a goal ahead. A draw or an away win wins the bet, a one-goal home win refunds the stake, a bigger home win loses.

Examples 1–1: Wins 1–0: Refunded 2–0: Loses

The away team starts one and a half goals behind, so it has to win by two goals or more. It settles like H2.

Examples 0–2: Wins 1–3: Wins 1–2: Loses

The away team starts one and a half goals ahead. The bet wins unless the home team wins by two goals or more.

Examples 1–0: Wins 1–1: Wins 2–0: Loses

The away team starts two and a half goals behind, so it has to win by three goals or more.

Examples 0–3: Wins 1–4: Wins 0–2: Loses

The away team starts two and a half goals ahead. The bet wins unless the home team wins by three goals or more.

Examples 2–0: Wins 3–1: Wins 3–0: Loses

Both teams to score (GG/NG)

Winning tips in this section: 2 of 3

Only whether each team scores matters, not who wins.

Home2
Away1

Both teams scored, so BTTS wins.

Each team scores at least one goal. Who wins does not matter.

Also written GG, BTTS or BTTS Yes.

Examples 1–1: Wins 2–1: Wins 2–0: Loses 0–0: Loses

At least one of the two teams ends the match without a goal.

Also written NG, No BTTS or BTTS No.

Examples 0–0: Wins 3–0: Wins 1–1: Loses

Two conditions at once: each team scores and the match has at least three goals.

Examples 2–1: Wins 1–1: Loses 3–0: Loses

Total goals (over/under)

Winning tips in this section: 3 of 6

Add up both teams' goals. The lines end in .5, so a total can never land on the line: it is either over or under.

Total goals: 3.

At least 2 goals in the match.

Examples 1–1: Wins 2–0: Wins 1–0: Loses

At least 3 goals in the match.

Also written +2.5 or O2.5.

Examples 2–1: Wins 3–0: Wins 1–1: Loses

At least 4 goals in the match.

Examples 3–1: Wins 2–2: Wins 2–1: Loses

At most 1 goal in the match.

Examples 0–0: Wins 1–0: Wins 1–1: Loses

At most 2 goals in the match.

Also written −2.5 or U2.5.

Examples 1–1: Wins 2–0: Wins 2–1: Loses

At most 3 goals in the match.

Examples 2–1: Wins 3–0: Wins 2–2: Loses

Team goals

Winning tips in this section: 3 of 4

How many goals one team scores, whatever the result.

Home2
Away1

One bar: HS / AS wins. Two bars: HS2+ / AS2+ wins too.

The home team scores at least once, whatever the result.

Examples 1–3: Wins 1–0: Wins 0–1: Loses

The away team scores at least once, whatever the result.

Examples 2–1: Wins 0–1: Wins 2–0: Loses

The home team scores at least twice.

Examples 2–2: Wins 3–0: Wins 1–0: Loses

The away team scores at least twice.

Examples 1–2: Wins 0–3: Wins 3–1: Loses

NerdyTips terms

The words we use on the site, so you know exactly what you are reading.

Our confidence scale runs from 0 to 10. From 9 up, a tip is a banker.

How sure our model is about a tip, on a scale from 0 to 10.

A tip with a confidence of 9 or more. You find them every day on our Bet of the Day page.

The market our model is most confident about for a match, such as 1X, GG or over 1.5.

An accumulator our AI builds every day from its strongest picks, on our Bet of the Day page.

Odds Converter Type a price in any format, such as 1.85, 5/4 or +150, and see it in every other one, with its implied probability.

Betting is for adults (18+) only. Bet only what you can afford to lose.